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Multiscatter for 3ds Max 2015 Crack is a plugin that simplifies the process of creating and tweaking multilayered 2D and 3D particle systems. All you need to do is open the plugin, make some changes to the parameters, and let it animate! You can create anything from a stormy sky to an explosion with ease. Think of all the projects you’ve been too afraid to start because they seemed too complicated—well not anymore! Check out some screenshots below: What's new in version 1. 5.3 New Release! Multiscatter for 3ds Max 2015 Crack is here with all new features that makes your modeling experience smoother and more intuitive. Multiscatter is the only meta-scatter plugin on the market that gives you control over particle orientation, size, weighting, reflection/refraction, scale, dampening rate settings, visibility… Yes! They are all there in one place for you to use your imagination or visit our website at www.multiscatter.com to see them in action showing how each of the parameters work with the animated particles. Multiscatter also supports on-the-fly particle management with auto-positioning, auto-rotation and auto-weight. New Features: • Multiplier – this new feature allows you to create extremely complex particle systems, such as rain, snow or smoke, with just one click. You can use it to override any object and apply the same multiplier setting to all particles within a particle system. It’s like having an infinite number of objects combined into one! Plus any number of the individual settings that we provide here for you to create even more complex and interesting particle effects. • Controlled randomness – interwoven, random scattering properties are interwoven throughout the scattering field. • Instant collision response - particles will respond to their environment with one click without having to click again. Also known as ‘self-collision’, it’s an easy-to-use collision system that doesn’t get in the way of your creative process. • Multiple clustering settings - Multiscatter for 3ds Max 2015 Crack allows you to choose how many clusters are active at any one time along with the percentage of each cluster to be visible. • Particle emitters as objects – Just as particle systems can be treated as objects within 3ds Max, so too can particle emitters. This means you don’t need to create an object and a particle system for each emitter. • Future proof- all future versions of Multiscatter will be compatible with the latest and greatest 3ds Max and will feature all the latest features and updates to come out of Solid Angle Studios. cfa1e77820
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